CINEMA 4D和NUKE 3D面部变形动画(含工程文件)3D Assisted Facial Morphing

CINEMA 4D和NUKE 3D面部变形动画(含工程文件)Digital Tutors - 3D Assisted Facial Morphing in CINEMA 4D and NUKE

In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE.

We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D's MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE.

Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render.

By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable.

Lessons in this tutorial

Introduction and project overview 1 Introduction and project overview                 01:00
Creating a background, camera, and placing the head mesh 2 Creating a background, camera, and placing the head mesh                 11:47
Adjusting and animating the head mesh 3 Adjusting and animating the head mesh                 09:46
Point level animation for problem areas 4 Point level animation for problem areas                 08:18
Setting up the MoGraph Cloner 5 Setting up the MoGraph Cloner                 12:03
Setting up the Plain and Random Effectors 6 Setting up the Plain and Random Effectors                 15:49
Adding the Shader and Target Effectors 7 Adding the Shader and Target Effectors                 14:58
Adding Compositing tags and setting up a multipass render 8 Adding Compositing tags and setting up a multipass render                 16:05
Creating an alpha for the reveal in After Effects 9 Creating an alpha for the reveal in After Effects                 16:09
Finishing the alpha creation 10 Finishing the alpha creation                 09:38
Adjusting the head mesh to include the hair for the alpha transition 11 Adjusting the head mesh to include the hair for the alpha transition                 09:19
Applying and rendering the alpha transition 12 Applying and rendering the alpha transition                 10:50
Setting up the renders in NUKE 13 Setting up the renders in NUKE                 06:32
Creating a rotoscope for the human head 14 Creating a rotoscope for the human head                 13:06
Re-using the human rotoscope for the mutant 15 Re-using the human rotoscope for the mutant                 09:44
Adding premultiplication, and shuffling in the alpha 16 Adding premultiplication, and shuffling in the alpha                 09:17
Transforming position and merging the heads and background 17 Transforming position and merging the heads and background                 07:26
Assisting the alpha transition with a RotoPaint node 18 Assisting the alpha transition with a RotoPaint node                 10:02
Setting up the spikes transition 19 Setting up the spikes transition                 06:51
Finishing the spikes transition composite 20 Finishing the spikes transition composite                 12:02
Tracking the eyes 21 Tracking the eyes                 04:46
Merging in the eyes 22 Merging in the eyes                 13:21
Color correction 23 Color correction                 03:53
Cleaning up the project 24 Cleaning up the project                 12:48
Rendering a sequence 25 Rendering a sequence                 05:59

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